Code | Effect |
---|---|
score [amount] | Adds the specified amount of score |
prestige [amount] | Adds the specified amount of prestige |
piety [amount] | Adds the specified amount of piety |
infamy [amount] | Adds the specify amount of infamy |
max_tech [province id] | Advances tech to max level |
kill [character id] | Kills the character |
religion [character id] [religion id] | Changes religion |
add_artifact [artifact id] [character id] | Adds the artifact |
get_all_artifacts [character id] | Adds artifact |
destroy_artifact [artifact id] [character id] | Removes the artifact |
add_diplomacy [character id] [amount] | Adds diplomacy |
add_intrigue [character id] [amount] | Adds intrigue |
add_learning [character id] [amount] | Adds learning |
add_martial [character id] [amount] | Adds martial |
add_stewardship [character id] [amount] | Adds stewardship |
add_trait [trait id] [character id] | Adds trait |
remove_trait [trait id] [character id] | Removes trait |
add_modifier [modifier id] [character id] [duration] | Adds modifier |
remove_modifier [modifier id] [character id] | Removes modifier |
age [character id] [years] | Changes character's age |
banish [character id] | Banishes character |
capital [province id] | Changes the capital |
clr_moved_capital [character id] | Clears 'moved capital flag' |
cash [amount] | Adds cash |
claim [title id] [character id] | Adds a claim |
coalition [character id] [character id] | Make coalition |
council_positions [character id / title id] | Shows council position |
clr_focus [character id] | Clears focus |
culture [character id] [culture id] | Sets culture |
decadence [level] | Sets decadence |
decision [decision id] [character id] | Execute the decision |
die | Die of natural death |
enforce_peace | Enables enforce peace |
liege_enforce_peace | Enables enforce peace in liege |
enable_ambition [character id] | Allows to cancel ambition |
event [event id] [character id / province id] | Runs the event |
testevent [event id] [character id / province id] | Test event |
favor_get [character id] | Grants a favor |
favor_grant [character id] | Grants a favor |
gfx_culture [character id] [culture id] | Sets the ethnicity |
give_birth [character id] | Forces to give birth |
give_title [title id] [character id] | Gives the title |
imprison [character id] [character id] | Jails character |
join_society [society id] | Join the society |
leave_society [society id] | Leave the society |
move [character id] [character id] | Moves character |
neg_opinion [character id] [character id] | Adds negative opinion |
nickname [nickname id] [character id] | Gives nickname |
play [character id] | Resets the chronicle |
run [file name] | Runs the script/commands |
techpoints | Adds 1,000 technology points |
recalc_succ [character id] | Re-calculate succession |
secret_religion [character id] [religion id] | Sets the secret religion |
set_government [government type id] [character id] | Changes the government |
titleowner [title id] [character id] | Print holder of title |
validate_government [character id] | Validates government |
validate_laws [character id] | Validates the laws |
validate_lieges [title id] | Validates the lieges |
set_society_grandmaster [character id] | Sets the grandmaster |
show_all_societies | Toggles societies |
society_rank_up [amount] | Ranks your character up |
society_rank_down [amount] | Ranks your character down |
society_currency [amount] | Gives currency for the society |
quickbuild | Toggles quick build |
usurp [title id] [character id] | Makes character usurp |
yesman | Toggles yesman mode |
allow_laws | Toggles change laws |
real_fathers | Toggles true fathers |
charinfo | Toggles display of debug information |
debug_mode | Toggles debug information |
de_jure_counties | Switches de jure counties |
discover_plots | Toggles automatic plot discovery |
fow [province id] | Toggles fog of war (FOW) |
game_speed [speed] | Sets the speed |
game_paused [true / false] | Sets the game's pause state |
get_offmap_holder [offmap power id] | Prints offmap holder |
set_offmap_status [offmap power id] [status id] | Sets status of offmap |
set_offmap_policy [offmap power id] [policy id] | Sets policy of offmap |
kill_offmap_ruler [offmap power id] | Kills the ruler |
kill_offmap_dynasty [offmap power id] | Kills the ruler and dynasty |
add_offmap_currency [offmap power id] [amount] | gives currency |
manpower [amount] | Adds nomadic manpower |
population [amount] | Adds nomadic population |
marry_anyone | Toggles to marry anyone |
morehumans [amount] | Adds humans |
neg_diplo | Toggles diplomatic |
outbreak [disease id] | Starts an outbreak |
plots_known | Toggles the knowledge |
recalc_council | Recalculate the positions |
set_flag [flag name] | Sets specified flag |
clr_flag [flag name] | Clears specified flag |
set_prov_flag [flag name] [province id] | Sets province flag |
clr_prov_flag [flag name] [province id] | Clears province flag |
set_char_flag [flag name] [character id] | Sets character flag |
clr_char_flag [flag name] [character id] | Clears character flag |
validate_cultural_names | Validate cultural title name |
spawn_disease [disease id] [province id] | Starts outbreak of disease |
character_stats | Prints statistics |
dynasty_stats | Prints statistics about dynasties |
destroy_settlement [settlement id] | Destroys settlement |
murder [character id] [character id] | Murder character |
pollinate [character id] [character id] | Impregnate character |
cuckoo [character id] [character id] | Impregnate character w/father unknown |
revolt [province id] | Initiates a revolt |
succ [succession type id] | Changes the succession type |
add_lover [character id] [character id] | Makes two lovers |
add_friend [character id] [character id] | Makes two friends |
remove_friend [character id] [character id] | Makes two characters stop as friends |
add_rival [character id] [character id] | Two characters become rivals |
remove_rival [character id] [character id] | Ends the rivalry |
flip_mapmodes | Toggles flipping map modes |
province_religion [province id] [religion id] | Changes religion |
clear | Clears all of the messages |
debug_crash | Crash your client |
debug_dumpevents | Prints all events |
debug_events | Enables event debug |
debug_nomen | Toggles nomen mode |
debug_triggerassert | Throw an assert |
debug_yesmen | Toggles yesmen mode |
eventinfo | Print the number of event |
guibounds | Toggles the GUI bounds |
fullscreen | Toggles full screen mode |
hello [character id / title screen id] | Opens the character screen |
help [command name] | Prints a list of all console commands |
helplog | Prints game.log file |
noai | Toggles all AI |
numcoas | Prints coats of arms |
observe | Enables observer mode |
print_player_events | Saves a list of player events |
print_ai_events | Saves all AI events |
refresh_portraits | Makes portraits refresh |
reload [file name] | Reloads file |
reloadevents | Reloads all events |
reloadfx [map / postfx / fx file name] | Reloads graphics shader |
reloadgovernmentflavor | Reloads gov flavor |
reloadinterface | Reloads the game's interface |
reloadloc | Reloads the game's language |
reloadpositions | Reloads council position |
reloadtexture [texture file name] | Reloads texture |
spawnactor [actor name] [province id] [animation] [title id] | Spawns actor |
version | Prints to console version |
window [open / close] [gui] | Opens/closes GUI |
wipe_achievements | Clear/reset CK2 Steam achievement |
Code | Effect |
---|---|
score [amount] | Adds the specified amount of score |
prestige [amount] | Adds the specified amount of prestige |
piety [amount] | Adds the specified amount of piety |
infamy [amount] | Adds the specify amount of infamy |
max_tech [province id] | Advances tech to max level |
kill [character id] | Kills the character |
religion [character id] [religion id] | Changes religion |
add_artifact [artifact id] [character id] | Adds the artifact |
get_all_artifacts [character id] | Adds artifact |
destroy_artifact [artifact id] [character id] | Removes the artifact |
add_diplomacy [character id] [amount] | Adds diplomacy |
add_intrigue [character id] [amount] | Adds intrigue |
add_learning [character id] [amount] | Adds learning |
add_martial [character id] [amount] | Adds martial |
add_stewardship [character id] [amount] | Adds stewardship |
add_trait [trait id] [character id] | Adds trait |
remove_trait [trait id] [character id] | Removes trait |
add_modifier [modifier id] [character id] [duration] | Adds modifier |
remove_modifier [modifier id] [character id] | Removes modifier |
age [character id] [years] | Changes character's age |
banish [character id] | Banishes character |
capital [province id] | Changes the capital |
clr_moved_capital [character id] | Clears 'moved capital flag' |
cash [amount] | Adds cash |
claim [title id] [character id] | Adds a claim |
coalition [character id] [character id] | Make coalition |
council_positions [character id / title id] | Shows council position |
clr_focus [character id] | Clears focus |
culture [character id] [culture id] | Sets culture |
decadence [level] | Sets decadence |
decision [decision id] [character id] | Execute the decision |
die | Die of natural death |
enforce_peace | Enables enforce peace |
liege_enforce_peace | Enables enforce peace in liege |
enable_ambition [character id] | Allows to cancel ambition |
event [event id] [character id / province id] | Runs the event |
testevent [event id] [character id / province id] | Test event |
favor_get [character id] | Grants a favor |
favor_grant [character id] | Grants a favor |
gfx_culture [character id] [culture id] | Sets the ethnicity |
give_birth [character id] | Forces to give birth |
give_title [title id] [character id] | Gives the title |
imprison [character id] [character id] | Jails character |
join_society [society id] | Join the society |
leave_society [society id] | Leave the society |
move [character id] [character id] | Moves character |
neg_opinion [character id] [character id] | Adds negative opinion |
nickname [nickname id] [character id] | Gives nickname |
play [character id] | Resets the chronicle |
run [file name] | Runs the script/commands |
techpoints | Adds 1,000 technology points |
recalc_succ [character id] | Re-calculate succession |
secret_religion [character id] [religion id] | Sets the secret religion |
set_government [government type id] [character id] | Changes the government |
titleowner [title id] [character id] | Print holder of title |
validate_government [character id] | Validates government |
validate_laws [character id] | Validates the laws |
validate_lieges [title id] | Validates the lieges |
set_society_grandmaster [character id] | Sets the grandmaster |
show_all_societies | Toggles societies |
society_rank_up [amount] | Ranks your character up |
society_rank_down [amount] | Ranks your character down |
society_currency [amount] | Gives currency for the society |
quickbuild | Toggles quick build |
usurp [title id] [character id] | Makes character usurp |
yesman | Toggles yesman mode |
allow_laws | Toggles change laws |
real_fathers | Toggles true fathers |
charinfo | Toggles display of debug information |
debug_mode | Toggles debug information |
de_jure_counties | Switches de jure counties |
discover_plots | Toggles automatic plot discovery |
fow [province id] | Toggles fog of war (FOW) |
game_speed [speed] | Sets the speed |
game_paused [true / false] | Sets the game's pause state |
get_offmap_holder [offmap power id] | Prints offmap holder |
set_offmap_status [offmap power id] [status id] | Sets status of offmap |
set_offmap_policy [offmap power id] [policy id] | Sets policy of offmap |
kill_offmap_ruler [offmap power id] | Kills the ruler |
kill_offmap_dynasty [offmap power id] | Kills the ruler and dynasty |
add_offmap_currency [offmap power id] [amount] | gives currency |
manpower [amount] | Adds nomadic manpower |
population [amount] | Adds nomadic population |
marry_anyone | Toggles to marry anyone |
morehumans [amount] | Adds humans |
neg_diplo | Toggles diplomatic |
outbreak [disease id] | Starts an outbreak |
plots_known | Toggles the knowledge |
recalc_council | Recalculate the positions |
set_flag [flag name] | Sets specified flag |
clr_flag [flag name] | Clears specified flag |
set_prov_flag [flag name] [province id] | Sets province flag |
clr_prov_flag [flag name] [province id] | Clears province flag |
set_char_flag [flag name] [character id] | Sets character flag |
clr_char_flag [flag name] [character id] | Clears character flag |
validate_cultural_names | Validate cultural title name |
spawn_disease [disease id] [province id] | Starts outbreak of disease |
character_stats | Prints statistics |
dynasty_stats | Prints statistics about dynasties |
destroy_settlement [settlement id] | Destroys settlement |
murder [character id] [character id] | Murder character |
pollinate [character id] [character id] | Impregnate character |
cuckoo [character id] [character id] | Impregnate character w/father unknown |
revolt [province id] | Initiates a revolt |
succ [succession type id] | Changes the succession type |
add_lover [character id] [character id] | Makes two lovers |
add_friend [character id] [character id] | Makes two friends |
remove_friend [character id] [character id] | Makes two characters stop as friends |
add_rival [character id] [character id] | Two characters become rivals |
remove_rival [character id] [character id] | Ends the rivalry |
flip_mapmodes | Toggles flipping map modes |
province_religion [province id] [religion id] | Changes religion |
clear | Clears all of the messages |
debug_crash | Crash your client |
debug_dumpevents | Prints all events |
debug_events | Enables event debug |
debug_nomen | Toggles nomen mode |
debug_triggerassert | Throw an assert |
debug_yesmen | Toggles yesmen mode |
eventinfo | Print the number of event |
guibounds | Toggles the GUI bounds |
fullscreen | Toggles full screen mode |
hello [character id / title screen id] | Opens the character screen |
help [command name] | Prints a list of all console commands |
helplog | Prints game.log file |
noai | Toggles all AI |
numcoas | Prints coats of arms |
observe | Enables observer mode |
print_player_events | Saves a list of player events |
print_ai_events | Saves all AI events |
refresh_portraits | Makes portraits refresh |
reload [file name] | Reloads file |
reloadevents | Reloads all events |
reloadfx [map / postfx / fx file name] | Reloads graphics shader |
reloadgovernmentflavor | Reloads gov flavor |
reloadinterface | Reloads the game's interface |
reloadloc | Reloads the game's language |
reloadpositions | Reloads council position |
reloadtexture [texture file name] | Reloads texture |
spawnactor [actor name] [province id] [animation] [title id] | Spawns actor |
version | Prints to console version |
window [open / close] [gui] | Opens/closes GUI |
wipe_achievements | Clear/reset CK2 Steam achievement |
CK2; Console Commands; claim; CK2 Claim Command. In CK2, the code for claim is: claim title id character id.
Ck2 Console Commands Claim Definition
- Aug 26, 2020 Console commands are instructions to the game that players can use to cheat, experiment, or work around bugs. Opening the console. Keep in mind that the console is not accessible in Ironman! If you don't use Ironman for your current game, you can open the console by typing any of the following: ` grave accent or backtick.
- Cheats for Crusader Kings 2 (console commands) We present to you a list of all relevant codes with which you can get a huge set of advantages. Cheats for changing skills, claims, character traits, illnesses, artifacts and much more in CK 2. Codes in this game are divided into two categories. The first type is ordinary console commands.
- Crusader Kings 3 console commands and cheats are handy tools for anyone who needs an extra bit of help when first starting out, wants to circumvent the game's penchant for chaos, or simply wants their dream of being the Byzantine Emperor and conquering the world handed to them on a silver (or purple, in this case) platter.